Lowlight
Momoya Studio
A two-hour night shift in a building that files its own reports.
A radio survey of an abandoned coastline where the broadcasts answer back.
14-day refund, under two hours played. Offline installer and SHA-256 checksum included with every purchase.
You are a contract surveyor with a directional antenna, a paper map and eleven days of fuel. Nothing in Hollow Signal can be shot. The only verbs are drive, listen, triangulate and write things down, and the game trusts you to keep notes because it does not keep them for you.
Each transmitter runs its own schedule across the full eleven days whether you are listening or not. Miss the 04:00 window on day three and that particular recording is simply gone; the log you assemble at the end is the one you actually captured, and no two playthroughs produce the same document.
There is no final boss and no twist reveal. On day eleven you file your report, and the report is whatever you typed into it. The credits read it back to you.
4.8 out of 5 · 6 120 ratings
I filled two real notebooks. The game never once told me I was doing it right, and that is precisely why it worked.
The schedules running without you is the cruellest and cleverest design choice I have seen in a horror game. You are always missing something.
Genuinely frightening without a single jump scare. It is the silence between the windows that gets you.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | Dual-core 2.4 GHz | Quad-core 3.0 GHz |
| Memory | 6 GB RAM | 12 GB RAM |
| Graphics | 2 GB VRAM, DirectX 11 | 6 GB VRAM, DirectX 12 |
| Storage | 24 GB available | 24 GB on SSD |
Momoya Studio
A two-hour night shift in a building that files its own reports.
Kite Foundry
Four-lane street racing with a rewind you can spend but never refill.